http://asawicki.info/ Graphics programming, game programming, C++, games, Windows, Internet and more...
Entries for tag "competitions", ordered from most recent. Entry count: 33.
After IGK 2013
Today I came back from 10th Polish Game Engineering Conference - X jubileuszowa Ogólnopolska Konferencja Inæynierii Gier Komputerowych IGK2013, which took place at Uniwersytet Przyrodniczo-Humanistyczny in Siedlce, Poland. See also Facebook page and topic on forum.warsztat.gd.
It was fun :) Maybe papers were not the highest possible quality in scientific terms. I also noticed complete lack of presentations from any companies producing "big" PC or console games. There were only talks about mobile and web-based games, as well as serious games - simulation and training for military.
The presentation I liked the most was "Desert Tycoon - Gra stworzona na piasku" by Konrad Rodzik and Jarek Potiuk from Polidea. They talked about their first iPhone game - Desert Tycoon. It's a game like Farmville, but taking place on Arabian desert. I was amazed by the openess they present when talking about what went good or wrong and all the technical details of their work. It was very interesting to hear about e.g. the quirks of rendering text in Arabic language.
My second favorite talk was "Testowanie rozproszonych aplikacji mobilnych opartych na Unity3D" by Marcin Korniluk and Piotr Duda. It's not the most interesting subject for me, but I liked the structure of this talk. They showed what they are talking about and what problem they want to address and then they presented the solution they are working on.
The big name of this conference was probably Sos Sosowski with his talk "It's not a bug, it's a feature". This indie game developer, author of McPixel, has great talent for speaking in funny and engaging way.
I'm glad we managed to organize the quiz. Congratulations artpoz for winning! I will publish the application we used along with all the questions we asked in the following days and link it from here. Meanwhile please leave your comments about any ideas, what you liked or not liked about this game, how we could improve the rules, the app and what kinds of questions would you prefer to see next year.
Of course on Sunday there was also game development competition. 12 teams participated this year. The theme was: "Artiller game - multiple ways of destroying map, hp & mp - at least 2 kinds of energies - achievements - multiplayer". We took 4th place. I will publish our entry soon. I think the level this year was quite high. Almost all compo entries looked like nice games. My favourite game was the one from team "Kryzys". They made a game for two players with top-down view about tanks shooting each other with different kinds of weapons and destroying the map. Tanks were controlled by... smartphones with Windows, using touchscreen and accelerometer.
There were around 70 participants this year. The possibly biggest groups were people from Polygon (game programming interest group at Warsaw University of Technology), Warsztat community, Vexillium group, Ganymede (game development company, one of the sponsors). Here is a group photo.
Some additional links:
10th Polish Game Engineering Conference IGK2013
5-7 April 2013 the 10th Polish Game Engineering Conference - X jubileuszowa Ogólnopolska Konferencja Inæynierii Gier Komputerowych IGK2013 will take place at Uniwersytet Przyrodniczo-Humanistyczny in Siedlce, Poland. There is still time to register until March 24th.
The agenda doesn't look very impressive, but I'm sure there will be a good vibe as always when people from warsztat.gd from all over the country come together. So me and Krzysiek K. are coming there. Xion will be there as well despite he now lives in Zürich, Switzerland.
Besides talks, there will be also a quiz. Everyone on the conference will have a chance to participate and test his knowledge about game development. Everyone except us because we make the questions :) I can reveal that this time my part of questions will be less about hardcore programming details and more about latest games and news from the gamedev industry.
And of course on Sunday there will be game development competition where teams will have to develop a game in 8 hours. So I'm sure there will be lots of fun :)
Global Game Jam 2013 - Our Game Octovirus
Global Game Jam 2013 came to an end. The local event in Gdańsk, Poland - 3city Game Jam (Facebook page) was organized by playsoft gamedev company in their office. During the jam, a lot was happening on Twitter in hashtag #ggj13 and #3citygamejam. Here are my several photos of the event. The theme this year was "sound of a heartbeat".
I joined a team of 5 playsoft employees. Together we created a 2D game called "Octovirus" about an actopus-like virus swimming inside veins, collecting blood cells and avoiding evil bacteria. We made all the graphics, including fonts and even sounds during the event. As for the code, there were two of us programmers. We developed in Windows, using Visual C++ 2010 Express. We used Cocos2d-x framework and Box2D for physics. I didn't know both of these libraries before GGJ, so I had to learn the basics quickly :)
The game works on Windows using OpenGL, but it's also portable to Android and iOS. Here is Windows binary: Octovirus.zip (6.09 MB).
Global Game Jam Starts Tomorrow
Tomorrow Global Game Jam 2013 starts - annual, 48-hour, worldwide event about game development. Just like last year, big Polish cities will also host this event (Warsaw, Poznań, Gdańsk, £ód¼, Kraków), but this time the local edition in my city - Gdańsk - is organized as 3City Global Game Jam 2013 (Facebook page) by playsoft company. I will go there despite I have no team and no idea what technology to use. I will just see what happens :)
WeCan 2012 Demoparty
Last weekend - 14-16 September 2012 in £ód¼, Poland, there was a multiplatform demoscene party called WeCan. I've been there and I think it was great event! For more information, see these links:
My favourite production was Wave AtraKKtor - a 4k intro coded by my friend KK/DMA. He took first place. Congratulations Krzysiek! Maybe next year I will make some production for this party, whether demo or game...
Ribbon Runner - WGK 2012 - Games Bonanza
Last weekend (31 August - 2 September 2012) I attended 2nd edition of National Conference on Computer Games Development in Gdańsk, Poland. This time I didn't have to travel far because I now live in Gdańsk :) It was great to see face-to-face again all these people from Polish gamedev and Warsztat community. Lectures were interesting (well, at least some of them :) There were other attractions too like poster session or Developers Showcase, where developers presented their game projects.
I spent sunday participating in Games Bonanza - a competition where teams of up to 4 people had to develop a game in 8 hours... and we took first place! Thanks for voting for us. The theme this year was "space-time warp", so we came up with an idea for a game which is 2D, but played on a 3D surface that folds, tars and glues like a sheet of paper. Here is a video from our game:
Title of the game - "Ribbon Runner", as well as name of our team - "';DROP TABLE uczestnicy --" we came up in a hurry. Our team was:
We developed it in Visual C++ 2010 Express, using Direct3D 9 for graphics and FMOD library for sound. As a base we used framework prepared by Krzysiek. You can download full source code here: WGK2012.ZIP (12.5 MB). In case you want to compile and run it yourself, remember that: 1) Release version crashes on level 5. 2) Levels don't finish automatically, you can switch them with F1..F9 keys.
Automated Level Design Compo - Castle
16-17 June 2012 there was 3rd edition of "Automated Level Design Compo" on forum.warsztat.gd. Participants of this competition have to create a program (in any programming language) that generates a 3D voxel map with given theme, in a special file format that can be viewed in a provided viewer application, coded by Krzysiek K. Custom textures, 3D models and skybox can also be attached. Theme this time was "Castle". Here are forum topics about this competition: , .
It looks like I took place 1 out of 6 :) despite I didn't manage to do much from what I planned. Instead I spent most of my time during the competition for preparing an universal framwork that simplifies coding of map generators for this competition (and playing Max Payne 3 :) It contains functions for easy writing of the file format, as well as library for integer 2D vector, 3D vector and 4x3 transform matrix. Here is my entry with full source code. Let's say it is Public Domain - you may use this library in future editions of the competition if you want :)
Compo_Zamek.zip (186 KB)
IGK-9'2012 - PrisonEscape Game
Our team (called Rosyjscy wie¶niacy - from Russian peasants multiplication algorithm) - that is Krzysztof Kluczek "Krzysiek K.", Karol Kuczmarski "Xion" and me - scored 1st place in the gamedev compo at IGK-9'2012 conference! Thanks for all your votes, I'm glad you like our game. The theme this year was "Escape", so we decided to make an oldschool looking 2D game with pixel art, where a prisoner tries to escape, runs through constantly scrolling map, avoids policemen etc. It is coded in C++ using Direct3D 9. Here you can download binaries:
IGK2012_PrisonEscape.zip (5.83 MB)