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Entries for tag "events", ordered from most recent. Entry count: 126.
Sztukato 2016 - Festival of Arts and Fashion
18-20 March 2016 in Protokultura club in Gdańsk, Poland, an interesting event took place: Sztukato - festival of arts and fashion (Website, Facebook Event). It involved arts gallery, fair of handmade clothes and accessories, fashion shows, concerts and many other activities. I was doing visualizations during the whole event. It was new and interesting experience for me, as I learned a lot during the event, as well as while preparing for it. I especially gained lots of experience in video editing, as I prepared some prerendered video footage. Depending on the circumstances sometimes I played these videos in a loop, sometimes just showed logos of organizers and sponsors and sometimes launched the abstract/psychedelic visuals generated procedurally by my program.
Here is full gallery of my photos from the festival: SZTUKATO 2016 Festiwal Sztuki i Mody @ Facebook.
I can see many VJ-s use Resolume, but for simple displaying images or videos I used Screen Monkey. It's a free program that I came across when browsing VJ Forums. It has some problems (GUI has some minor bugs and it even stops playing videos sometimes), but it also has many useful features (layers, fade in/out, linking clips in a sequence, Schedule and many more).
The biggest problem I had with Screen Monkey is that it didn't want to play any videos after installation. (My environment was: Windows 7 x64 with latest updates, K-Lite Codec Pack Full in latest version, Screen Monkey version 3.7, video files format: MP4 container + MPEG4 Video (H264) video stream) Solution to this turned out to be:
After going back to my work, I had a thought that there is one big difference between creative work and doing software engineering. When creating something, whether it's an art, writing a book or even coding a small program, you can always come up with SOMETHING even if you lack knowledge, experience or time and the deadline is close. It may be better or worse, client may like it or not, but at least you have SOMETHING and the rest is just a matter of negotiation. When working in software, it's more binary - all-or-nothing. You either meet the specification or not, pass all unit tests or not, you fixed the bug or not. Sure you can also write better or worse code, your solution can be more robust, efficient or better architected, but this has its own problem: Writing bad code increases technical debt, which makes it harder to work with the code in the future while being quite invisible to the client and your manager. On the other hand, when assigned some creative task, you probably launch your editor and start from a blank document every time.
Poznań Game Arena + Game Industry Conference 2015
Last weekend Poznań Game Arena together with Game Industry Conference (former ZTG - Zjazd Twórców Gier) took place in Poznań, Poland. I have been there, just like in previous years and I liked it a lot. PGA is advertised as "biggest multimedia and entertainment event in this region of Europe." There were multiple halls filled with exhibitors of various kinds, of course all related to gaming. Lots of gaming hardware have been shown, as well as T-shirts and other fan accessories. I had an opportunity to try Oculus Rift and Samsung Gear VR. Samsung's product seems to have higher resolution, but bigger lag between accelerometer and displayed image. Unfortunately I didn't try HTC Vive (the queue was too long), while they say it is the best of all virtual reality solutions. There was also one hall dedicated to indie games, with lots of productions available to play and discuss with their creators.
While PGA was targeted mostly to gaming fans, game developers gathered in the same time and place for GIC, which consisted of almost 100 talks, panels, workshops and other activities. Industry professionals talked about their games, academics showed their research, enthusiasts discussed their ideas and prototypes... Traditionally, most of the topics were not technical, but rather related to game design or business. Well, most games are made in Unity these days anyway, so probably there is not need to discuss quirks of DirectX or OpenGL for an average game developer. But I still believe that the opportunity for expanding knowledge beyond everyday work, for networking, catching new ideas and getting motivation boost make such events worth attending.
Music Visualizations - Plans for the Future
Last weekend I was showing my music visualizations on two parties. First one was in a club, projected on flat screen, while the second one was an open-air party (my 7th and last one in this summer season :) with the image projected on trees. For this one I had to prepare something different - simple, contrast shapes and single color only, so it could be clearly visible. Here is a small video:
It doesn't look like this because I wanted it exactly this way or because that was my "artistic vision", but just because showing some rotating images downloaded from the Internet and blending transformed feedback from previous frame was the easiest way to start with something interestingly looking.
Now I have tons of ideas to improve this program as soon as I find some free time. Next to some small technical tasks like refactoring code or simply adding new graphical effects, I plan following big TODO-s (with no particular order decided yet):
My visuals on Headrush party in Protokultura, Gdańsk
Next Saturday, 2015-04-11, you can see my music visualizations on Headrush party in Protokultura club in Gdańsk. There will be 3 scenes with various genres of electronic dance music, and the club is big and very good, so I'm sure it will be great party. My visuals will be shown on psytrance scene. Unfortunately I can't be there myself, but I'm sure my friends Wooffer and Brain Massage will handle setup of this system very well. Some random screenshots:
IGK 2015 Conference
I will be there, giving a lecture "On the other side of graphics API. How does graphics driver and chip look like?" (It will be in Polish. Actual title: "Po drugiej stronie API graficznego. Czyli jak wygląda sterownik i układ graficzny?")
Abstract: A programmer developing games or other applications that utilize GPU uses one of API-s for 3D graphics (e.g. DirectX, OpenGL) or GPGPU (e.g. OpenCL). With examples based on the Intel products, the lecture shows what is on the other side of that API: characteristics and components of graphics driver (especially shader compiler), architecture of a GPU and its instruction set.
Psychill Evening Vol 2 with my visuals
On Friday, 13 February 2015 I'd like to invite you for second edition of Psychill Evening party in Paszcza Lwa club in Gdańsk, Poland. Once again the music will be "Psychill, Psybient, Downtempo, Psydub and Ambient", so basically more calm genres of electronic music. Once again I will be doing visuals on this party. See also my blog entry and video below from first edition.
I'm now working on my software to prepare some new stuff. Some random screenshots:
Of course this is a blog about programming, not about art or parties, so in the next posts I will explain some of the technical details behind this program.
Lectures on ETI, Gdańsk University of Technology
Employees of Intel Technology Poland are visiting Gdańsk University of Technology, Faculty of Electronics, Telecommunications and Informatics (known as ETI). On Thursday - 8, 15, 22 January 2015, there will be lectures as part of "Computer Graphics" course. Time: 11:15 - 13:00, place: new ETI building, room NE AUD1L. It's a lecture for students of computer science, but anyone who is interested can come and listen.
Together with Piotr Kozioł, I will be presenting on January 22nd. Our presentation has title "Shaders and their compilation" and will cover:
During 2 hours we will cover lots of topics - basically all what happens to the shader after it's written in high level language and passed to graphics API - how it's processed by the driver and executed by the GPU.
(Polish) Architektura współczesnych gier video - Prezentacja
Zapraszam do obejrzenia slajdów z mojej prezentacji zatytułowanej "Architektura współczesnych gier video", którą pokazałem dzisiaj podczas targów Kariera IT w Gdańsku, 13 grudnia 2014.