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Entries for tag "events", ordered from most recent. Entry count: 121.
Psychill Evening Vol 2 with my visuals
On Friday, 13 February 2015 I'd like to invite you for second edition of Psychill Evening party in Paszcza Lwa club in Gdańsk, Poland. Once again the music will be "Psychill, Psybient, Downtempo, Psydub and Ambient", so basically more calm genres of electronic music. Once again I will be doing visuals on this party. See also my blog entry and video below from first edition.
I'm now working on my software to prepare some new stuff. Some random screenshots:
Of course this is a blog about programming, not about art or parties, so in the next posts I will explain some of the technical details behind this program.
Lectures on ETI, Gdańsk University of Technology
Employees of Intel Technology Poland are visiting Gdańsk University of Technology, Faculty of Electronics, Telecommunications and Informatics (known as ETI). On Thursday - 8, 15, 22 January 2015, there will be lectures as part of "Computer Graphics" course. Time: 11:15 - 13:00, place: new ETI building, room NE AUD1L. It's a lecture for students of computer science, but anyone who is interested can come and listen.
Together with Piotr Kozio³, I will be presenting on January 22nd. Our presentation has title "Shaders and their compilation" and will cover:
During 2 hours we will cover lots of topics - basically all what happens to the shader after it's written in high level language and passed to graphics API - how it's processed by the driver and executed by the GPU.
(Polish) Architektura wspó³czesnych gier video - Prezentacja
Zapraszam do obejrzenia slajdów z mojej prezentacji zatytu³owanej "Architektura wspó³czesnych gier video", któr± pokaza³em dzisiaj podczas targów Kariera IT w Gdańsku, 13 grudnia 2014.
My Lecture on CareerCon
CareerCon is an event organized in various cities in Poland, dedicated to all kinds of jobs in IT, e.g. for programmers. You can find there many companies advertising their job offers. Entrance is free, but requires previous registration on their website. There are also some presentations every time.
13 December 2014 the event will take place in Gdańsk, where I will give a lecture "Architektura wspó³czesnych gier video" ("Architecture of modern video games"). If you are a professional programmer or a student interesting in career in IT, I'd like to invite you to come and listen.
PsyChill Evening - my first music visualizations
Yesterday I had an opportunity - for the first time - to show my visualizations as a VJ on a music party. The party was called PsyChill Evening, took place in Paszcza Lwa, Gdańsk, Poland and its musical style was described as "Psychill, Psybient, Downtempo, Psydub and Ambient".
Just like DJ is someone who plays music, a VJ is an auxilliary role of someone who makes visualizations in real-time, displayed using a beamer. There is some software dedicated for this, like Resolume or ArKaos, but what can be more fun for a graphics software enginner than coding my own software? So I made one. Honestly, I planned to write program like this for years, while now I had to do it in just one week, right before the party. It's written in C++ using DirectX 11. Here is how the result looks like:
As you can see, the rendering here is not very sophisticated, CPU- or GPU-intensive. There are just some 2D textures transformed and blended together (plus feedback from previous frame, plus symmetry) - all fading in and out smoothly, as it was for chillout music. But that's not the point here. There is some interesting code under the hood, like the way a "scene" is described in memory with all these changes that happen over time. Time is expressed inside the program not in seconds, but in beats, so after setting right BPM (Beats Per Minute), it synchronizes nicely with the music. The movement of these textures, as well as color transformations are all procedurally generated and random, so it's somewhat different every time. Of course, there is much more to be done here. But now all I need is some sleep :)
I love electronic dance music, so I'm very happy I could connect it wih my profession - graphics programming :D
PGA + ZTG 2014 - Photos
Last weekend I've been in Poznań on PGA - Poznań Game Arena (gaming expo) and ZTG - Zjazd Twórców Gier (gamedev conference, happening in same time and place). Here are my photos from these events: PGA i ZTG 2014
Pixel Heaven 2014 - My Photos
Here is the gallery of my photos from Pixel Heaven 2014:
Pixel Heaven 2014 - My Impressions
31 May - 1 June I've been in Warsaw on Pixel Heaven. As I haven't been on previous edition, I didn't really know what to expect. Timetable was full of various activities - lectures, competitions or just opportunities to play some games. Would it be only about retro games, or also modern games? Only about indie games, or AAA games too? Is it more for gamers, or for professional game developers? What about demoscene? Either way, I decided to go there.
I'm not really into these retro platforms, so I planned to go listen to lectures about indie game development. I've seen and heard many interesting stuff there, like Adrian Chmielarz from The Astronauts presenting their game - The Vanishing of Ethan Carter - for the first time!
But as it turned out, I met so many interesting people there (some of them I haven't seen for years) that I've spent most of the time talking with someone :) It's a coincidence that just recently I've heard stories of several people who work for many (some more than 10) years in just one company. Very often that's their first job after graduating university. They speak with confidence like they know a lot about doing career. Surely after all these years they were promoted many times. But at same time, I think sometimes such people preceive possibilities and limitations of their job as something obvious, its rules as something critically important, like it was whole world. I don't think it's good attitude and I want to avoid that.
On the other hand, noone can try in his life every possibility in terms of work and career. For example, someone who already has a house and spouse and children and mortgage many not be willing to move to different city or country or try to make his living from doing a startup or indie gamedev studio. That's why I think it's so important to talk to many different people and hear their stories. Knowing how working for some other company looks like, whether your competition or in completely different business, or how totally different may someone's work and lifestyle be (e.g. freelancing, working from home, being a consultant, traveling to different countries to do different projects, making a startup) is mind-expanding because it makes you think about your own career with all its pros and cons in the context of bigger picture of what's possible.
Back to the Pixel Heaven, I recommend this party to anyone who is interested in either retro games or indie games. There is a lot of things to do all the time so noone should be bored.