Entries for tag "events", ordered from most recent. Entry count: 130.
# IGK 2015 Conference
I will be there, giving a lecture "On the other side of graphics API. How does graphics driver and chip look like?" (It will be in Polish. Actual title: "Po drugiej stronie API graficznego. Czyli jak wygląda sterownik i układ graficzny?")
Abstract: A programmer developing games or other applications that utilize GPU uses one of API-s for 3D graphics (e.g. DirectX, OpenGL) or GPGPU (e.g. OpenCL). With examples based on the Intel products, the lecture shows what is on the other side of that API: characteristics and components of graphics driver (especially shader compiler), architecture of a GPU and its instruction set.
# Psychill Evening Vol 2 with my visuals
On Friday, 13 February 2015 I'd like to invite you for second edition of Psychill Evening party in Paszcza Lwa club in Gdańsk, Poland. Once again the music will be "Psychill, Psybient, Downtempo, Psydub and Ambient", so basically more calm genres of electronic music. Once again I will be doing visuals on this party. See also my blog entry and video below from first edition.
I'm now working on my software to prepare some new stuff. Some random screenshots:
Of course this is a blog about programming, not about art or parties, so in the next posts I will explain some of the technical details behind this program.
# Lectures on ETI, Gdańsk University of Technology
Employees of Intel Technology Poland are visiting Gdańsk University of Technology, Faculty of Electronics, Telecommunications and Informatics (known as ETI). On Thursday - 8, 15, 22 January 2015, there will be lectures as part of "Computer Graphics" course. Time: 11:15 - 13:00, place: new ETI building, room NE AUD1L. It's a lecture for students of computer science, but anyone who is interested can come and listen.
Together with Piotr Kozioł, I will be presenting on January 22nd. Our presentation has title "Shaders and their compilation" and will cover:
During 2 hours we will cover lots of topics - basically all what happens to the shader after it's written in high level language and passed to graphics API - how it's processed by the driver and executed by the GPU.
# (Polish) Architektura współczesnych gier video - Prezentacja
Zapraszam do obejrzenia slajdów z mojej prezentacji zatytułowanej "Architektura współczesnych gier video", którą pokazałem dzisiaj podczas targów Kariera IT w Gdańsku, 13 grudnia 2014.
# My Lecture on CareerCon
CareerCon is an event organized in various cities in Poland, dedicated to all kinds of jobs in IT, e.g. for programmers. You can find there many companies advertising their job offers. Entrance is free, but requires previous registration on their website. There are also some presentations every time.
13 December 2014 the event will take place in Gdańsk, where I will give a lecture "Architektura współczesnych gier video" ("Architecture of modern video games"). If you are a professional programmer or a student interesting in career in IT, I'd like to invite you to come and listen.
# PsyChill Evening - my first music visualizations
Yesterday I had an opportunity - for the first time - to show my visualizations as a VJ on a music party. The party was called PsyChill Evening, took place in Paszcza Lwa, Gdańsk, Poland and its musical style was described as "Psychill, Psybient, Downtempo, Psydub and Ambient".
Just like DJ is someone who plays music, a VJ is an auxilliary role of someone who makes visualizations in real-time, displayed using a beamer. There is some software dedicated for this, like Resolume or ArKaos, but what can be more fun for a graphics software enginner than coding my own software? So I made one. Honestly, I planned to write program like this for years, while now I had to do it in just one week, right before the party. It's written in C++ using DirectX 11. Here is how the result looks like:
As you can see, the rendering here is not very sophisticated, CPU- or GPU-intensive. There are just some 2D textures transformed and blended together (plus feedback from previous frame, plus symmetry) - all fading in and out smoothly, as it was for chillout music. But that's not the point here. There is some interesting code under the hood, like the way a "scene" is described in memory with all these changes that happen over time. Time is expressed inside the program not in seconds, but in beats, so after setting right BPM (Beats Per Minute), it synchronizes nicely with the music. The movement of these textures, as well as color transformations are all procedurally generated and random, so it's somewhat different every time. Of course, there is much more to be done here. But now all I need is some sleep :)
I love electronic dance music, so I'm very happy I could connect it wih my profession - graphics programming :D
# PGA + ZTG 2014 - Photos
Last weekend I've been in Poznań on PGA - Poznań Game Arena (gaming expo) and ZTG - Zjazd Twórców Gier (gamedev conference, happening in same time and place). Here are my photos from these events: PGA i ZTG 2014
# Pixel Heaven 2014 - My Photos
Here is the gallery of my photos from Pixel Heaven 2014: