Tag: ggj

Entries for tag "ggj", ordered from most recent. Entry count: 8.

Warning! Some information on this page is older than 3 years now. I keep it for reference, but it probably doesn't reflect my current knowledge and beliefs.

Pages: 1

19:50
Tue
02
Feb 2016

Global Game Jam 2016 - Postmortem of our project

Last weekend, this year's edition of Global Game Jam took place all around the world. Just like in previous years, I participated in 3City Game Jam - a site in Gdańsk, Poland. It is a big one, with over 150 participants, organized by Playsoft company in their office. Theme this year was "Ritual". Regarding technology, Unity was most popular in our site, with just few games using something else: Unreal Engine, HTML5, GameMaker and C++ with SFML.

We have also used Unity. Our team consisted of 3 programmers. Here you can see our game: Bloody Eclipse, but it is far from being finished or playable. Honestly speaking, in my opinion the project on this jam went exceptionally poor. We didn't even make it to the top 10 best voted games to be presented on a big screen. That's why I'd like to share some conclusions, for you as well as for my future self.

First, it were not environmental issues that caused any problems. We all had our hardware and software set up before the jam, with Unity, Visual Studio, Git client and other tools already in place. Internet worked perfectly with transfer up to 80 Mbps in both directions. Second, it was not a lack of knowledge or skills. Our work in Unity went quite smoothly. We could deal with C#, 3D math and Git pretty well. Third, it was not because of the lack of artists in our team. Sure, graphics is very important for overall experience, but the guys who made The Bad Ritual also didn't have artists in their team and they somehow found a consistent visual style for their game, made it fun and pretty. There are many possibilities to make minimalistic and yet visually pleasant game, just like there are many free assets ready to use in Unity Asset Store.

The biggest thing that was missing in our team was management/leadership. I deliberately don't call it planning or design, because in a hectic environment like a game jam it's not enough to design the game at the beginning and then just execute. Things are changing fast, new ideas come to mind, time is running fast and new obstacles appear (like bugs or difficulties in development), so someone should have an authority to decide what to do next, keep the list of tasks "TODO" and update it constantly with priorities assigned so the most important things are done first. Noone took this role in our team. As the result, we've spent almost whole Saturday developing and polishing algorithm for enemy movement and around half an hour brainstorming and then voting for the game title, while our game used untextured, placeholder cubes and spheres as models until the very end :)

Conclusion: It's not enough to know how to code. It's also important to decide WHAT to code so that best possible result can be achieved with limited time and resources.

But the Global Game Jam as a whole is not a contest (despite our site actually was one, with PlayStation 4 for each team member as first prize) but just a fun, creative event. Despite all the problem we had I think it was fun. I had yet another opportunity to use Unity, which is a great technology. I realized I can handle Git pretty well, despite I don't feel like an expert knowing about "rebase" and such advanced stuff. I realized I still remember how to use the so much unintuitive inteface of Blender, which I learned many years ago to use in my master thesis. I could play many interesting games created on this jam, like my favorite: Witch Rite (it took 3rd place) or the one that won the contest: Acolytes: Ritual of Ascension. And finally, I've met many interesting people who do all sorts of crazy stuff, from running a company that produces medical software and hardware, to visiting escepe rooms and practicing celtic dances :)

Comments (0) | Tags: productions competitions ggj | Author: Adam Sawicki | Share

20:12
Tue
27
Jan 2015

Global Game Jam 2015 - Our game: ComicsTale

Last weekend a big event took place - Global Game Jam. As every year, thousands of people around the world had fun while making a game in 48 hours. I was in a jam site 3City Game Jam (link to site at globalgamejam.org) in Gdańsk, Poland, organized in Olivia Business Center by Playsoft Games. With 163 registered jammes, it was one of the biggest in the world (actually 24th out of 518 sites)!

Theme this year was a question: "What do we do now?" so we came up with an idea for a game that looks like a comics, where player has to choose where to click. Our team was:

Developers: Leonardo Kasperavičius, Adam Sawicki
2d artist: Ryszard Niedzielski
Game designer & producing: Frederic Raducki

And here is our game: ComicsTale (source code on GitHub). It is made in Unity (as most of the games), with 2D graphics and with mobile platforms in mind. In the voting on 3City Game Jam, we took 4th place out of around 36.


comicstales_win.zip - Windows Binary
comictales.apk - Android Binary
comictales_mac.zip - Mac Binary

It was fun to make game in a weekend. People were nice, atmosphere was great and there was free pizza! I recommend participating in Global Game Jam to anyone interested in game development. It's much more interesting than coding alone at home and submitting games to some virtual, online competitions.

Comments (0) | Tags: productions competitions ggj | Author: Adam Sawicki | Share

16:44
Sun
02
Feb 2014

Global Game Jam 2014

Last time I wrote about our game Ball-B, and today I'd like to say few words about the Global Game Jam in general. For those of you who don't know: It is a worldwide one-weekend event about making games. But it's not just a virtual event where people stay at home and communicate via the Internet. Different organizations around the world share their place so people come to meet and work together as teams. There were 6 sites in Poland. In Warsaw for example, PolyJam 2014 was organized by Poloygon interest group in Warsaw University of Technology. Our site in Gdańsk, called 3city Game Jam (see homepage, entry on globalgamejam.org, Facebook page), was in the office of gamedev studio Playsoft. It was the biggest site in Poland and - according to page Jam Sites by Size - 38th in the world our of 488 with 111 participants. And there was also a waitlist of those who didn't register on time because of limited capacity of the office!

Organizers encouraged us to use Chronolapse to record a time-lapse video from screenshots taken from our desktops in the background. That's an interesting program - I didn't know it before. Unfortunately it didn't work after I connected external monitor to my laptop (despite it claims it supports dual monitor), so finally I didn't use it. They also recorded a time-lapse video from all 48 hours in the office, but I guess it isn't posted on the Internet yet.

The theme this year was a sentence "We don't see things as they are, we see them as we are." It's so general it could be interpreted quite freely, but many games were about changing a point of view by e.g. switching between different types of characters or some references to psychology. In our site the event had a form of a competition. Voting was using the system just as it's usually done on Warsztat compos and IGK conference - everyone had to choose 3 games (except his own) and give one of them 3 points, one - 2 one - 1. My favourite games were:

  1. Thirst for Freedom. They made 2D game using Unity with isometric view and the map fitting the screen, divided into cells. Player is in a psychiatric hospital. He can change beween two characters - one has schizophrenia and sees the world as colourful, with rainbows and unicorns, while the second one has depression and sees everything as gray and sad. They see the same map differently so they have to collaborate to solve logical puzzles and go out of the map to the next level.
  2. Feel Colored. They also made 2D game in Unity. 3 people playing using 3 pads on same computer shoot each other on a 2D map, fitting the screen, with side view. The screen is divided into 3 colors that are constantly changing, rotating around the center. When player is in the range of his color, he is invincible to the bullets (or something like that). For me that was a very interesting and novel idea.
  3. identikit. They coded in C++ using their custom engine. What's most interesting though is that they used Occulus Rift and the Creative+Intel Color+Depth camera, so it is a virtual reality game. The game is about walking in corridors, waching and choosing paintings on walls. Choices made create psychological portrait of the player according to some psychological theory.

While the winners were:

  1. Get Some Dots. Made in Unity. The game is about shooting in a top-down view. Interesting idea here is that objects (including bullets) move only in the are that the player is facing. Everyting behind him is slowed down. The game is clearly inspired by SuperHot
  2. Thirst for Freedom - mentionel above.
  3. Our game :D

Comments (7) | Tags: competitions events ggj | Author: Adam Sawicki | Share

00:01
Thu
30
Jan 2014

Ball-B - Our Game at Global Game Jam 2014

Here is the game we made during this year's Global Game Jam. It's called Ball-B. The goal is to defend the base at the center of the arena. You are rolling a physically simulated ball (using arrow keys or WSAD) of one of 5 kinds, each one (except the green one) having a special ability activated with Space. ESC key shows menu.

The game is made in Unity, so it works on the web page (if you have Unity Web Player installed) and can be build for multiple desktop as well as mobile platforms.

Play Online

Windows Binary: Ball_B_Windows.zip (8.78 MB)

Source Code: Ball_B_Source.zip (20.4 MB)

See also Ball-B at globalgamejam.org

One week before the jam I decided to learn Unity a little bit instead of make a game using custom C++ technology, as I always did before. Arek, who is doing 2D graphics at work, also a week ago decided to learn making 3D graphics. So it was a new and interesting experience for both of us. We made our game in same team as last year, only without Klamacz (who now lives in Czech Rapublic and works in Bohemia Inteactive). Our roles were:

I was the only programmer in the team and I didn't try to be the leader of the team or a designer, so I could say the game was artist-driven - most of the time developed considering how things should look like. Which is a good approach. Of course not everything went right and there are many things we could have done better. But it was fun to participate. In the competition at our site we scored 3rd place.

Comments (3) | Tags: competitions events productions ggj | Author: Adam Sawicki | Share

12:40
Sat
18
Jan 2014

Global Game Jam 2014 - Next Weekend

Next weekend - 24-26 January 2014 - there will be next edition of Global Game Jam - probably the biggest game development competition in the world. Well, it's not actually a competition. But it's about creating games with given theme, in teams, in 48 hours. Any technology can be used - programming languages like C++, game engines like Unity. You can even make a board game!

May sites around the world host this event. Sites registered in Poland this year will be in: £ód¼, Poznań, Cieszyn, Warszawa, Kraków and Gdańsk. The one in my city - Gdańsk - is called 3City Game Jam and it's organized by Playsoft Games in their office, just like the year before.

It's always fun to do something creative together, so I really encourage to leave the work earlier next Friday (or skip some lessons) and go spend that weekend programming/drawing/modelling/designing/drinking coffee and participating in this event. Last year we created a game called Octovirus :)

Comments (1) | Tags: events competitions ggj | Author: Adam Sawicki | Share

23:20
Sun
27
Jan 2013

Global Game Jam 2013 - Our Game Octovirus

Global Game Jam 2013 came to an end. The local event in Gdańsk, Poland - 3city Game Jam (Facebook page) was organized by playsoft gamedev company in their office. During the jam, a lot was happening on Twitter in hashtag #ggj13 and #3citygamejam. Here are my several photos of the event. The theme this year was "sound of a heartbeat".

I joined a team of 5 playsoft employees. Together we created a 2D game called "Octovirus" about an actopus-like virus swimming inside veins, collecting blood cells and avoiding evil bacteria. We made all the graphics, including fonts and even sounds during the event. As for the code, there were two of us programmers. We developed in Windows, using Visual C++ 2010 Express. We used Cocos2d-x framework and Box2D for physics. I didn't know both of these libraries before GGJ, so I had to learn the basics quickly :)

The game works on Windows using OpenGL, but it's also portable to Android and iOS. Here is Windows binary: Octovirus.zip (6.09 MB).

Comments (0) | Tags: events competitions productions ggj | Author: Adam Sawicki | Share

22:06
Thu
24
Jan 2013

Global Game Jam Starts Tomorrow

Tomorrow Global Game Jam 2013 starts - annual, 48-hour, worldwide event about game development. Just like last year, big Polish cities will also host this event (Warsaw, Poznań, Gdańsk, £ód¼, Kraków), but this time the local edition in my city - Gdańsk - is organized as 3City Global Game Jam 2013 (Facebook page) by playsoft company. I will go there despite I have no team and no idea what technology to use. I will just see what happens :)

Comments (1) | Tags: competitions events ggj | Author: Adam Sawicki | Share

18:04
Tue
18
Jan 2011

PolyJam - Global Game Jam 2011 in Warsaw

Global Game Jam is a worldwide initiative to organize a 48-hour game development competition in many different locations, at the same time. For more information, read the extensive GGJ Wiki. This year it takes place on January 28-30. In Poland there are even 3 registered places. KrakJam takes place at AGH University in Kraków. It is organized second time, by Koshmaar and the "Shader" scientific group.

For the first time the competition will also be held in Warsaw. It's called PolyJam and it's organized by "Polygon" scientific group at Warsaw University of Technology. Here is the list of PolyJam jammers. I invite everyone who is interested in game development (not only programming, but also graphics, sound, game design and other disciplines) to register.

I'm going to participate, yet I'm not quite sure how the atmosphere of such event looks like. What's the best approach to creating games at such competitions? Is it making a simple 2D game from scratch using some simple C++ framework, using some middleware like Unity, or maybe developing a web game in JavaScript of Flash?

Comments (1) | Tags: competitions events ggj | Author: Adam Sawicki | Share

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