Entries for tag "intel", ordered from most recent. Entry count: 3.
# IGK 2015 Conference
I will be there, giving a lecture "On the other side of graphics API. How does graphics driver and chip look like?" (It will be in Polish. Actual title: "Po drugiej stronie API graficznego. Czyli jak wygląda sterownik i układ graficzny?")
Abstract: A programmer developing games or other applications that utilize GPU uses one of API-s for 3D graphics (e.g. DirectX, OpenGL) or GPGPU (e.g. OpenCL). With examples based on the Intel products, the lecture shows what is on the other side of that API: characteristics and components of graphics driver (especially shader compiler), architecture of a GPU and its instruction set.
# Lectures on ETI, Gdańsk University of Technology
Employees of Intel Technology Poland are visiting Gdańsk University of Technology, Faculty of Electronics, Telecommunications and Informatics (known as ETI). On Thursday - 8, 15, 22 January 2015, there will be lectures as part of "Computer Graphics" course. Time: 11:15 - 13:00, place: new ETI building, room NE AUD1L. It's a lecture for students of computer science, but anyone who is interested can come and listen.
Together with Piotr Kozioł, I will be presenting on January 22nd. Our presentation has title "Shaders and their compilation" and will cover:
During 2 hours we will cover lots of topics - basically all what happens to the shader after it's written in high level language and passed to graphics API - how it's processed by the driver and executed by the GPU.
# Developing Graphics Driver
Want to know what do I do at Intel? Obviously all details are secret, but generally, as a Graphics Software Engineer, I code graphics driver for our GPU. What does this software do? When you write a game these days, you usually use some game engine, but I'm sure you know that on a lower level, everything ends up as a bunch of textured 3D triangles rendered with hardware acceleration by the GPU. To render them, the engine uses one of standard graphics APIs. On Windows it can be DirectX or OpenGL, on Linux and Mac it is OpenGL, on mobile platforms it is OpenGL ES. On the other side, there are many hardware manufacturers - like NVIDIA, AMD, Intel or Imagination Technologies - that make discrete or embedded GPUs. These chips have different capabilities and instruction sets. So graphics driver is needed to translate calls to API (like IDirect3DDevice9::DrawIndexedPrimitive) and shader code to form specific to the hardware.
Want to know more? Intel recently published documentation of the GPU from the new Ivy Bridge processor - see this news. You can find this documentation on intellinuxgraphics.org website. It consists of more than 2000 pages in 17 PDF files. For example, in the last volume (Volume 4 Part 3) you can see how instructions of our programmable execution units look like. They are quite powerful :)