IGK 2015 Conference

Warning! Some information on this page is older than 6 years now. I keep it for reference, but it probably doesn't reflect my current knowledge and beliefs.

Tue
03
Mar 2015

On 10-12 April 2015 the 12th edition of IGK gamedev conference is taking place in Siedlce, Poland (see also topic on forum.warsztat.gd). Registration is now open.

I will be there, giving a lecture "On the other side of graphics API. How does graphics driver and chip look like?" (It will be in Polish. Actual title: "Po drugiej stronie API graficznego. Czyli jak wygląda sterownik i układ graficzny?")

Abstract: A programmer developing games or other applications that utilize GPU uses one of API-s for 3D graphics (e.g. DirectX, OpenGL) or GPGPU (e.g. OpenCL). With examples based on the Intel products, the lecture shows what is on the other side of that API: characteristics and components of graphics driver (especially shader compiler), architecture of a GPU and its instruction set.

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