RegScript 2 - Parameters Framework

# RegScript 2 - Parameters Framework

02:15
Sun
03
Apr 2016

On April 1st I've read a very interesting blog post that doesn't seem like April Fools' joke: Game Development Needs Data Pipeline Middleware. I fully agree with the author. There is a code very much needed in every game engine, game editor and other graphics/music/media applications, written over and over again - the one about storing, editing and serializing data structures of various kinds (basically all objects that make up the state/document/game level of a program), each having a set of parameters of various types (integers, floats, strings, vectors, arrays etc.) - so it makes sense to create a library for it.

I (as probably every game developer) already tried to create such framework many times. Now I decided to share the source of my last attempt: RegScript2 @ GitHub. It is not finished and some design decisions I've made may seem controversial, but at least we could start discussion about the solution. What do you think about it? Feel free to e-mail me at sawickiap__REMOVE__@poczta.onet.pl, comment this post or read and interact with my code on GitHub.

Comments | #libraries Share

Comments

STAT NO AD
[Stat] [STAT NO AD] [Download] [Dropbox] [pub] [Mirror]
Copyright © 2004-2017