D3D12 Memory Allocator 1.0.0

Mon
02
Sep 2019

Since 2017 I develop Vulkan Memory Allocator - a free, MIT-licensed C++ library that helps with GPU memory management for those who develop games or other graphics applications using Vulkan. Today we released a similar library for DirectX 12: D3D12 Memory Allocator, which I was preparing for some time. Because that's a project I do at my work at AMD rather than a personal project, I won't describe it in more details here, but just point to the official resources:

If you are interested in technical details and problems I had to consider during development or you want to write your own allocator for either Vulkan or Direct3D 12, you may also check my recent article: Differences in memory management between Direct3D 12 and Vulkan.

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