Xenko Game Engine
engine
zstd - Zstandard - Fast real-time compression algorithm
compression library
Iosevka
fonts
Activision Research
graphics research gamedev
Nearly Optimal Register Allocation with PBQP
compilers algorithms
Rocket
demoscene tool graphics
More Accurate World Map Wins Prestigious Design Award - All That Is Interesting
maps design
“Half Precision” 16-bit Floating Point Arithmetic
math
Volumetric Particle Shadows
graphics nvidia particles shadows volumetric
Audio Spectrum Explained - Teach Me Audio
sound
Research Blog - Activision Community
graphics research
Forward vs Deferred vs Forward+ Rendering with DirectX 11
graphics

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