common::FRUSTUM_RADAR Lista składowych
To jest kompletna lista składowych dla
common::FRUSTUM_RADAR, uwzględniająca wszystkie dziedziczone składowe.
| FRUSTUM_RADAR() | common::FRUSTUM_RADAR | [inline] |
| FRUSTUM_RADAR(const VEC3 &Eye, const VEC3 &Forward, const VEC3 &Up, const VEC3 &Right, float FovY, float Aspect, float ZNear, float ZFar) | common::FRUSTUM_RADAR | [inline] |
| GetEye() const | common::FRUSTUM_RADAR | [inline] |
| GetForward() const | common::FRUSTUM_RADAR | [inline] |
| GetRFactor() const | common::FRUSTUM_RADAR | [inline] |
| GetRight() const | common::FRUSTUM_RADAR | [inline] |
| GetRSphereFactor() const | common::FRUSTUM_RADAR | [inline] |
| GetUFactor() const | common::FRUSTUM_RADAR | [inline] |
| GetUp() const | common::FRUSTUM_RADAR | [inline] |
| GetUSphereFactor() const | common::FRUSTUM_RADAR | [inline] |
| GetZFar() const | common::FRUSTUM_RADAR | [inline] |
| GetZNear() const | common::FRUSTUM_RADAR | [inline] |
| Set(const VEC3 &Eye, const VEC3 &Forward, const VEC3 &Up, const VEC3 &Right, float FovY, float Aspect, float ZNear, float ZFar) | common::FRUSTUM_RADAR | [inline] |
| SetEye(const VEC3 &Eye) | common::FRUSTUM_RADAR | [inline] |
| SetForward(const VEC3 &Forward) | common::FRUSTUM_RADAR | [inline] |
| SetFovAndAspect(float FovY, float Aspect) | common::FRUSTUM_RADAR | |
| SetProjection(float FovY, float Aspect, float ZNear, float ZFar) | common::FRUSTUM_RADAR | |
| SetRight(const VEC3 &Right) | common::FRUSTUM_RADAR | [inline] |
| SetUp(const VEC3 &Up) | common::FRUSTUM_RADAR | [inline] |
| SetView(const VEC3 &Eye, const VEC3 &Forward, const VEC3 &Up, const VEC3 &Right) | common::FRUSTUM_RADAR | |
| SetZFor(float ZFar) | common::FRUSTUM_RADAR | [inline] |
| SetZNear(float ZNear) | common::FRUSTUM_RADAR | [inline] |