Tag: competitions

Entries for tag "competitions", ordered from most recent. Entry count: 40.

Warning! Some information on this page is older than 6 years now. I keep it for reference, but it probably doesn't reflect my current knowledge and beliefs.

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# 10th Polish Game Engineering Conference IGK2013

Sun
17
Mar 2013

5-7 April 2013 the 10th Polish Game Engineering Conference - X jubileuszowa Ogólnopolska Konferencja Inżynierii Gier Komputerowych IGK2013 will take place at Uniwersytet Przyrodniczo-Humanistyczny in Siedlce, Poland. There is still time to register until March 24th.

The agenda doesn't look very impressive, but I'm sure there will be a good vibe as always when people from warsztat.gd from all over the country come together. So me and Krzysiek K. are coming there. Xion will be there as well despite he now lives in Zürich, Switzerland.

Besides talks, there will be also a quiz. Everyone on the conference will have a chance to participate and test his knowledge about game development. Everyone except us because we make the questions :) I can reveal that this time my part of questions will be less about hardcore programming details and more about latest games and news from the gamedev industry.

And of course on Sunday there will be game development competition where teams will have to develop a game in 8 hours. So I'm sure there will be lots of fun :)

Comments | #igk #events #warsztat #competitions Share

# Global Game Jam 2013 - Our Game Octovirus

Sun
27
Jan 2013

Global Game Jam 2013 came to an end. The local event in Gdańsk, Poland - 3city Game Jam (Facebook page) was organized by playsoft gamedev company in their office. During the jam, a lot was happening on Twitter in hashtag #ggj13 and #3citygamejam. Here are my several photos of the event. The theme this year was "sound of a heartbeat".

I joined a team of 5 playsoft employees. Together we created a 2D game called "Octovirus" about an actopus-like virus swimming inside veins, collecting blood cells and avoiding evil bacteria. We made all the graphics, including fonts and even sounds during the event. As for the code, there were two of us programmers. We developed in Windows, using Visual C++ 2010 Express. We used Cocos2d-x framework and Box2D for physics. I didn't know both of these libraries before GGJ, so I had to learn the basics quickly :)

The game works on Windows using OpenGL, but it's also portable to Android and iOS. Here is Windows binary: Octovirus.zip (6.09 MB).

Comments | #events #competitions #productions #ggj Share

# Global Game Jam Starts Tomorrow

Thu
24
Jan 2013

Tomorrow Global Game Jam 2013 starts - annual, 48-hour, worldwide event about game development. Just like last year, big Polish cities will also host this event (Warsaw, Poznań, Gdańsk, Łódź, Kraków), but this time the local edition in my city - Gdańsk - is organized as 3City Global Game Jam 2013 (Facebook page) by playsoft company. I will go there despite I have no team and no idea what technology to use. I will just see what happens :)

Comments | #competitions #events #ggj Share

# WeCan 2012 Demoparty

Mon
17
Sep 2012

Last weekend - 14-16 September 2012 in Łódź, Poland, there was a multiplatform demoscene party called WeCan. I've been there and I think it was great event! For more information, see these links:

My favourite production was Wave AtraKKtor - a 4k intro coded by my friend KK/DMA. He took first place. Congratulations Krzysiek! Maybe next year I will make some production for this party, whether demo or game...

Comments | #demoscene #events #competitions Share

# Ribbon Runner - WGK 2012 - Games Bonanza

Tue
04
Sep 2012

Last weekend (31 August - 2 September 2012) I attended 2nd edition of National Conference on Computer Games Development in Gdańsk, Poland. This time I didn't have to travel far because I now live in Gdańsk :) It was great to see face-to-face again all these people from Polish gamedev and Warsztat community. Lectures were interesting (well, at least some of them :) There were other attractions too like poster session or Developers Showcase, where developers presented their game projects.

I spent sunday participating in Games Bonanza - a competition where teams of up to 4 people had to develop a game in 8 hours... and we took first place! Thanks for voting for us. The theme this year was "space-time warp", so we came up with an idea for a game which is 2D, but played on a 3D surface that folds, tars and glues like a sheet of paper. Here is a video from our game:

Title of the game - "Ribbon Runner", as well as name of our team - "';DROP TABLE uczestnicy --" we came up in a hurry. Our team was:

We developed it in Visual C++ 2010 Express, using Direct3D 9 for graphics and FMOD library for sound. As a base we used framework prepared by Krzysiek. You can download full source code here: WGK2012.ZIP (12.5 MB). In case you want to compile and run it yourself, remember that: 1) Release version crashes on level 5. 2) Levels don't finish automatically, you can switch them with F1..F9 keys.

Comments | #warsztat #competitions #events #productions Share

# Automated Level Design Compo - Castle

Sun
19
Aug 2012

16-17 June 2012 there was 3rd edition of "Automated Level Design Compo" on forum.warsztat.gd. Participants of this competition have to create a program (in any programming language) that generates a 3D voxel map with given theme, in a special file format that can be viewed in a provided viewer application, coded by Krzysiek K. Custom textures, 3D models and skybox can also be attached. Theme this time was "Castle". Here are forum topics about this competition: [1], [2].

It looks like I took place 1 out of 6 :) despite I didn't manage to do much from what I planned. Instead I spent most of my time during the competition for preparing an universal framwork that simplifies coding of map generators for this competition (and playing Max Payne 3 :) It contains functions for easy writing of the file format, as well as library for integer 2D vector, 3D vector and 4x3 transform matrix. Here is my entry with full source code. Let's say it is Public Domain - you may use this library in future editions of the competition if you want :)

Compo_Zamek.zip (186 KB)

Comments | #productions #competitions #warsztat Share

# IGK-9'2012 - PrisonEscape Game

Mon
02
Apr 2012

Our team (called Rosyjscy wieśniacy - from Russian peasants multiplication algorithm) - that is Krzysztof Kluczek "Krzysiek K.", Karol Kuczmarski "Xion" and me - scored 1st place in the gamedev compo at IGK-9'2012 conference! Thanks for all your votes, I'm glad you like our game. The theme this year was "Escape", so we decided to make an oldschool looking 2D game with pixel art, where a prisoner tries to escape, runs through constantly scrolling map, avoids policemen etc. It is coded in C++ using Direct3D 9. Here you can download binaries:

IGK2012_PrisonEscape.zip (5.83 MB)

Comments | #igk #events #warsztat #competitions #productions #games Share

# RiverWash 2011

Sun
11
Sep 2011

Last weekend, at same time as WGK Conference in Gdańsk, another interesting event took place - RiverWash 2011, a Polish demoscene party. This time it was held in Łódź. Last year and two years ago I attended it, so I really regret I couldn't be there this time. After looking at some photos from the party on Facebook, I guess it was lots of fun. About the productions, all stuff can be downloaded from ftp://scene.org/pub/parties/2011/riverwash11/. It takes 1.43 GB (from which 933 MB is the "wild" subdirectory).

There were two full-size, newschool demos. 1st place went to "Machineris" by Futuris. Unfortunately it doesn't work correctly on my machine (probably because of the AMD graphics card). High-quality video recording can be found here: Machineris by Futuris @ YouTube.

4k intro category had 3 entries. 1st place was taken by "Chaos theory 4k" - an intro by KK from DMA, known on Warsztat as Krzysiek K. Congratulations on winning two competitions on two different parties, in two different cities on the same weekend! It's a remake of "Chaos Theory" by Conspiracy - a 64k intro presented on Assembly 2006. He managed to squeeze it into 4 kilobytes :) High-quality video is here: Chaos theory by KK / DMA | 4k @ YouTube.

There were 3 entries in Game category. 1st place was taken by "Vampire rabbits attack" by AsmCode and Presto - a 3D FPS shooter with toon shading. Generally the games are not very impressive - apparently demosceners are not so committed to game development as we are on warsztat.gd :)

Graphics and photos are also worth attention. 1st place in "Newschool GFX" category - "Last Train To Nowhere" by Slayer - is great, but I especially like "Halfway to yesterday" by Azzaro, which became my new wallpaper.

Of course there were other categories in the competition, like Amiga demo or Chip music. But I pay attention mostly to newschool PC demos and intros and I keep dreaming about making one. The vision of coding demos is very tempting for someone who likes graphics programming, because unlike in developing games, it's simpler and does not require dealing with gameplay and other things.

Comments | #competitions #demoscene #events #riverwash Share

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