# Game Programming Blogs
Mon
24
Feb 2014
I use RSS/Atom to read news. It's a great technology because I can have news from many different websites displayed in a single browser and formatted in one style. I used desktop reader applications, then moved to Google Reader and after it has been closed, moved to The Old Reader. Now The Old Reader changes rules so that free account can have maximum 100 feeds. I had more than that because I used to add feeds from all the interesting blogs I came across over the years. I don't have enough time to read everything what's new in all of them, so today I've just exported the list of these blogs and I'd like to share it with you here. These are mostly developer blogs about game development, graphics programming (rendering) or just C++/native programming, geometry/math etc. Some of them are updated frequently and some left inactive for a long time. Some are written by professionals and some by amateurs. You can also find more such blogs and other websites under rendering tag in my Pinboard bookmarks. Here are my exported feeds:
# Global Game Jam 2014
Sun
02
Feb 2014
Last time I wrote about our game Ball-B, and today I'd like to say few words about the Global Game Jam in general. For those of you who don't know: It is a worldwide one-weekend event about making games. But it's not just a virtual event where people stay at home and communicate via the Internet. Different organizations around the world share their place so people come to meet and work together as teams. There were 6 sites in Poland. In Warsaw for example, PolyJam 2014 was organized by Poloygon interest group in Warsaw University of Technology. Our site in Gdańsk, called 3city Game Jam (see homepage, entry on globalgamejam.org, Facebook page), was in the office of gamedev studio Playsoft. It was the biggest site in Poland and - according to page Jam Sites by Size - 38th in the world our of 488 with 111 participants. And there was also a waitlist of those who didn't register on time because of limited capacity of the office!
Organizers encouraged us to use Chronolapse to record a time-lapse video from screenshots taken from our desktops in the background. That's an interesting program - I didn't know it before. Unfortunately it didn't work after I connected external monitor to my laptop (despite it claims it supports dual monitor), so finally I didn't use it. They also recorded a time-lapse video from all 48 hours in the office, but I guess it isn't posted on the Internet yet.
The theme this year was a sentence "We don't see things as they are, we see them as we are." It's so general it could be interpreted quite freely, but many games were about changing a point of view by e.g. switching between different types of characters or some references to psychology. In our site the event had a form of a competition. Voting was using the system just as it's usually done on Warsztat compos and IGK conference - everyone had to choose 3 games (except his own) and give one of them 3 points, one - 2 one - 1. My favourite games were:
While the winners were: