Compute shader glossary
From the ACR team: Super Resolution
rendering adobe
A Macro View of Nanite – The Code Corsair
rendering unreal nanite
Diligent Engine: A Modern Cross-Platform Low-Level Graphics Library - CodeProject
rendering engine
GitHub - Traverse-Research/gpu-allocator: 🦀 Memory allocator written in pure Rust for GPU memory in Vulkan and in the future DirectX 12
gpu memory library
Gregory Szorc's Digital Home | Surprisingly Slow
VKtracer - Vulkan Profiler | GPU Optimization
vulkan tools commercial
DevBlog – Wicked Engine Net
rendering blog
Video compression basics – RasterGrid
video compression vulkan gpu rendering
Raph Levien’s blog | Blog of Raph Levien.
rendering blog
The ryg blog | When I grow up I'll be an inventor.
rendering blog
microsoft/vcpkg: C++ Library Manager for Windows, Linux, and MacOS
c++ library
DeanoC/tiny_imageformat: Handles image pixel format, querys for all, encode/decode for many
library rendering
How to read shader assembly – Interplay of Light
Gʀᴀᴘʜɪᴄs Cᴏᴅᴇx
rendering nvidia book
rendering library

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