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All blog entries, ordered from most recent. Entry count: 1198.

Warning! Some information on this page is older than 6 years now. I keep it for reference, but it probably doesn't reflect my current knowledge and beliefs.

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# Global Game Jam 2014

Sun
02
Feb 2014

Last time I wrote about our game Ball-B, and today I'd like to say few words about the Global Game Jam in general. For those of you who don't know: It is a worldwide one-weekend event about making games. But it's not just a virtual event where people stay at home and communicate via the Internet. Different organizations around the world share their place so people come to meet and work together as teams. There were 6 sites in Poland. In Warsaw for example, PolyJam 2014 was organized by Poloygon interest group in Warsaw University of Technology. Our site in Gdańsk, called 3city Game Jam (see homepage, entry on globalgamejam.org, Facebook page), was in the office of gamedev studio Playsoft. It was the biggest site in Poland and - according to page Jam Sites by Size - 38th in the world our of 488 with 111 participants. And there was also a waitlist of those who didn't register on time because of limited capacity of the office!

Organizers encouraged us to use Chronolapse to record a time-lapse video from screenshots taken from our desktops in the background. That's an interesting program - I didn't know it before. Unfortunately it didn't work after I connected external monitor to my laptop (despite it claims it supports dual monitor), so finally I didn't use it. They also recorded a time-lapse video from all 48 hours in the office, but I guess it isn't posted on the Internet yet.

The theme this year was a sentence "We don't see things as they are, we see them as we are." It's so general it could be interpreted quite freely, but many games were about changing a point of view by e.g. switching between different types of characters or some references to psychology. In our site the event had a form of a competition. Voting was using the system just as it's usually done on Warsztat compos and IGK conference - everyone had to choose 3 games (except his own) and give one of them 3 points, one - 2 one - 1. My favourite games were:

  1. Thirst for Freedom. They made 2D game using Unity with isometric view and the map fitting the screen, divided into cells. Player is in a psychiatric hospital. He can change beween two characters - one has schizophrenia and sees the world as colourful, with rainbows and unicorns, while the second one has depression and sees everything as gray and sad. They see the same map differently so they have to collaborate to solve logical puzzles and go out of the map to the next level.
  2. Feel Colored. They also made 2D game in Unity. 3 people playing using 3 pads on same computer shoot each other on a 2D map, fitting the screen, with side view. The screen is divided into 3 colors that are constantly changing, rotating around the center. When player is in the range of his color, he is invincible to the bullets (or something like that). For me that was a very interesting and novel idea.
  3. identikit. They coded in C++ using their custom engine. What's most interesting though is that they used Occulus Rift and the Creative+Intel Color+Depth camera, so it is a virtual reality game. The game is about walking in corridors, waching and choosing paintings on walls. Choices made create psychological portrait of the player according to some psychological theory.

While the winners were:

  1. Get Some Dots. Made in Unity. The game is about shooting in a top-down view. Interesting idea here is that objects (including bullets) move only in the are that the player is facing. Everyting behind him is slowed down. The game is clearly inspired by SuperHot
  2. Thirst for Freedom - mentionel above.
  3. Our game :D

Comments | #competitions #events #ggj Share

# Ball-B - Our Game at Global Game Jam 2014

Thu
30
Jan 2014

Here is the game we made during this year's Global Game Jam. It's called Ball-B. The goal is to defend the base at the center of the arena. You are rolling a physically simulated ball (using arrow keys or WSAD) of one of 5 kinds, each one (except the green one) having a special ability activated with Space. ESC key shows menu.

The game is made in Unity, so it works on the web page (if you have Unity Web Player installed) and can be build for multiple desktop as well as mobile platforms.

Play Online

Windows Binary: Ball_B_Windows.zip (8.78 MB)

Source Code: Ball_B_Source.zip (20.4 MB)

See also Ball-B at globalgamejam.org

One week before the jam I decided to learn Unity a little bit instead of make a game using custom C++ technology, as I always did before. Arek, who is doing 2D graphics at work, also a week ago decided to learn making 3D graphics. So it was a new and interesting experience for both of us. We made our game in same team as last year, only without Klamacz (who now lives in Czech Rapublic and works in Bohemia Inteactive). Our roles were:

I was the only programmer in the team and I didn't try to be the leader of the team or a designer, so I could say the game was artist-driven - most of the time developed considering how things should look like. Which is a good approach. Of course not everything went right and there are many things we could have done better. But it was fun to participate. In the competition at our site we scored 3rd place.

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# Global Game Jam 2014 - Next Weekend

Sat
18
Jan 2014

Next weekend - 24-26 January 2014 - there will be next edition of Global Game Jam - probably the biggest game development competition in the world. Well, it's not actually a competition. But it's about creating games with given theme, in teams, in 48 hours. Any technology can be used - programming languages like C++, game engines like Unity. You can even make a board game!

May sites around the world host this event. Sites registered in Poland this year will be in: Łódź, Poznań, Cieszyn, Warszawa, Kraków and Gdańsk. The one in my city - Gdańsk - is called 3City Game Jam and it's organized by Playsoft Games in their office, just like the year before.

It's always fun to do something creative together, so I really encourage to leave the work earlier next Friday (or skip some lessons) and go spend that weekend programming/drawing/modelling/designing/drinking coffee and participating in this event. Last year we created a game called Octovirus :)

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# CppDepend 4 Pro for Free

Fri
17
Jan 2014

It looks that they've just released a new major version of CppDepend - great static code analysis tool for C++. What's New in CppDepend 4 page lists several improvements. What is more important though is that they've decided to give away Pro license for free to open source C/C++ contributors. They say:

To apply for this free license, Please make sure that you meet the following criteria:

I think it's worth trying to apply for that. See also my review of CppDepend.

Comments | #tools #c++ Share

# (PL) Pisząc kod natywny C/C++... - Prezentacja

Sat
14
Dec 2013

Zapraszam do obejrzenia slajdów z mojej prezentacji zatytułowanej "Pisząc kod natywny C/C++, czyli nie taki diabeł straszny", którą pokazałem dzisiaj podczas targów Kariera Programisty.

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# Silly Venture 2013 - My Photos

Mon
11
Nov 2013

8-11 November 2013 there was another edition of Atari demoscene party - Silly Venture 2013. Click on the image to see my photos from this event (quite big gallery this time :)

Silly Venture 2013 - Photos

If I had to summarize the party in just one sentence, I'd say that even if you - just like me - have nothing to do with Atari computers and just like demoscene, it's definitely worth visiting Gdańsk in November to go to this party. This scene is big. There were total 113 compo entries this year! (graphics + music + intro + demo + game + wild, in many different categories, for different Atari platforms).

There is also:

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# (PL) Targi Kariera Programisty

Tue
05
Nov 2013

Targi Kariera Programisty (Strona na Facebook) to wydarzenie odbywające się w różnych miastach Polski, podczas którego profesjonaliści mogą skontaktować się z firmami poszukującymi pracowników. Udział jest bezpłatny, ale wymaga wcześniejszej rejestracji.

Edycja w Gdańsku odbędzie się 14 grudnia 2013. Będzie tam można m.in. posłuchać mojej prezentacji, która nosi tytuł:

"Pisząc kod natywny C/C++, czyli nie taki diabeł straszny"

Na podstawie swojego doświadczenia zawodowego opowiem, jaki charakter ma praca programisty piszącego kod natywny w C/C++, w jakich zastosowaniach używa się takich języków oraz z jakimi problemami trzeba się tam zmierzyć. Postaram się pokazać, że warto wybrać tę ścieżkę kariery oraz że nie jest ona taka trudna, jak mogłoby się wydawać. Zapraszam serdecznie :)

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# PGA & ZTG 2013 - Review and Photos

Sun
03
Nov 2013

18-20 October 2013 in Poznań there was Poznań Game Arena (event for gamers) together with Zjazd Twórców Gier (game developers conference).

Here is REVIEW of the event on atarionline.pl written by me together with Tomasz Cieślewicz "tdc" (in Polish). You can also take a look at GALLERY of my photos.

Or if you just want a quick summary: It's an interesting event. Not that technical or programming-oriented like IGK or WGK conference, but worth attending. Especially if you are interested in game design or feel some connection with indie games community.

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