Entries for tag "teaching", ordered from most recent. Entry count: 42.
# Make Your Game Friendly for Graphics Debugging and Optimization - My Talk from Digital Dragons 2019
I've recently gave a talk at Digital Dragons conference in Kraków, Poland. It wasn't very technically advanced this time. Most of it should be understandable to everyone working on games - artists, programmers, producers... I've published slides on GPUOpen.com blog, along with slides my colleagues presented last month at other events across Europe. See: AMD at Digital Dragons and Vulkanised Conference.
# "Co działa szybko, a co wolno w grafice 3D?" - talk at Collegium da Vinci
(EN) This post will be in Polish because it's an invitation for my talk, which will happen 7th December 2018 in Collegium da Vinci in Poznań, and it will be in Polish.
(PL) Wszystkich zainteresowanych tworzeniem gier (także w Unity czy Unreal Engine, niekoniecznie zaawansowanym programowaniem grafiki w C++) mam przyjemność zaprosić na mój wykład pt. „Co działa szybko, a co wolno w grafice 3D?”, który odbędzie się 7 grudnia 2018 na uczelni Collegium Da Vinci w Poznaniu, w ramach cyklu spotkań „INTERAKCJE”.
Opis: Grafika 3D jest istotną częścią współczesnych gier video, a jej wydajne renderowanie jest niezbędne do płynnego działania gier w czasie rzeczywistym. Znajomość podstaw tej dziedziny jest przydatna niezależnie od wybranej technologii (np. Unity, Unreal Engine czy własny silnik pisany w C++). Wykład stanowi przegląd technik stosowanych w grafice renderowanej z użyciem współczesnych GPU z podkreśleniem, które z nich mogą stanowić problem wydajnościowy oraz jakimi sposobami można uzyskać lepszą wydajność.
# Porting your engine to Vulkan or DX12 - video from my talk
Organizers of Digital Dragons conference published video recording of my talk "Porting your engine to Vulkan or DX12":
PowerPoint slides are also available for download here: Porting your engine to Vulkan or DX12 - GPUOpen.
# My upcoming 3 talks
I'd like to invite you to my upcoming talks:
Tuesday 15 May at Czestochowa University of Technology, Faculty of Electrical Engineering, I will talk about computer graphics. Topic is: "Grafika komputerowa jako kreatywna dziedzina informatyki".
One week later I will give more advanced talk, in English this time. At Digital Dragons conference in Kraków I will talk about "Porting your engine to Vulkan or DX12". Later that week I will discuss the same subject at Nordic Game conference in Malmö.
# Vulkan API - my talk at Warsaw University of Technology
On Wednesday 16 April, around 8 PM, at Warsaw University of Technology, during weekly meeting of KNTG Polygon, I will give a talk about "Vulkan API" (in Polish). Come if you want to hear about new generation of graphics APIs, see how Vulkan API looks like, what tools are there to support it, what are advantages and disadvantages of using such API and finally decide whethere learning Vulkan is a good idea for you.
Event on Facebook: https://www.facebook.com/events/185314825611839/
# Memory management in Vulkan and DX12: slides are online
Slides from my talk at Game Developers Conference (GDC) 2018: "Memory management in Vulkan and DX12" are now available online, as part of materials from Advanced Graphics Techniques Tutorial. Access to this PDF is open to anyone, not behind GDC Vault paywall. I've put some additional information in "backup" slides at the end that I didn't show during my presentation. The slides are designed the way that you can learn from them even without seeing the talk.
Update 2018-05-04: Slides from my talk in PPTX format with additional notes are now available (together with many other GDC 2018 presentations) on page: GDC 2018 Presentations - GPUOpen.
# Memory management in Vulkan and DX12 - my talk at GDC 2018
If you happen to come to this year's Game Developers Conference (GDC), I'd like to invite you to my talk: "Memory management in Vulkan and DX12". During this lecture I will not only advertise my Vulkan Memory Allocator library, but I will also show technical details, tips and tricks for GPU memory management that you can use on your own when programming using Vulkan or Direct3D 12.
# Rendering Optimization - My Talk at Warsaw University of Technology
If you happen to be in Warsaw tomorrow (2017-12-13), I'd like to invite you to my talk at Warsaw University of Technology. On the weekly meeting of Polygon group, this time the first talk will be about about artificial intelligence in action games (by Kacpi), followed by mine about rendering optimization. It will be technical, but I think it should be quite easy to understand. I won't show a single line of code. I will just give some tips for getting good performance when rendering 3D graphics on modern GPUs. I will also show some tools that can help with performance profiling. It will be all in Polish. The event starts at 7 p.m. Entrance is free. See also Facebook event. Traditionally after the talks we all go for a beer :)