Wed
16
Jan 2013
Here is what I've been working on in my free time recently. It's a renderer For PC, Windows, using DirectX 11.
It may not look spectacular here because I've just quickly put random stuff into this scene, but I already have lots of code that can do useful things, like deferred shading with dynamic directional and point lights, a bunch of material parameters, mesh processing and loading from OBJ file format, heightmap generation, particle effects and postprocessing (including bloom of course :)
In the next posts I will describe some pieces of my technology and share some C++ code.
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